Saturday, March 22, 2008

Review: Mass Effect: Bring Down the Sky






Grade: B-
Time Spent Playing: 90 minutes

If you're going into Bring Down the Sky like I did, thinking it was comparable to the main story missions of the game, you're going to be disappointed. What's here is effectively a beefed up side mission. The locales are put together by previously existing assets as far as I can tell and there is little here that isn't like 99% of the rest of the game. Of course, the rest of this game is friggin' amazing so maybe it's not such a bad thing.

I have to admit, the Batarians are pretty cool, but the story here is straight forward. The Batarian Osama Bin Laden wants to crash an asteroid onto a colony of millions of people in retribution for perceived offenses against his kind. You have to stop him. There's no twist here at the end.

It would have been cool if this download added more to the game, like the Batarians themselves. Just because their civilization lives in self-imposed exile doesn't mean there can't be individual Batarians running around Citadel space, perhaps acting as catalysts for other side missions or small story segments.

The saving grace is the gameplay. It could be that I'm playing through on hard--or whatever they call it in this game--but this was a really tough mission. Your enemies are tenacious bastards who will use every tech/biotic power in the game against you. One enjoyable segment had me navigating a mine field while jerkwads fired at me from cover.

Five bucks just seems like too much to pay for what you're getting. Had they actually used the Batarians to expand the game universe or delivered an experience more on the level of the main missions of Mass Effect, then I could unabashedly recommend it. As it stands, it's really only for people who enjoy challenging gameplay.

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