Saturday, July 19, 2008

Project Disappointment



Fear was a solid game that was over-appreciated, as is their custom, by PC fps enthusiasts for its impressive technical qualities. Its biggest fault--more so than even the generic, Saturday morning cartoon look of the enemies--was the environments. Office buildings are terrible places to work; I don't know why anyne would set a game there.

For whatever reason, the devs decided to once more head back into the world of cubicles and break rooms. I was also hoping for a new villain, as creepy little girl spirits bent on indiscriminate vengeance is cliche at this point. Maybe I'll pick it up for the multiplayer that no one but the psychopaths who memorize spawn patterns will bother to particpate in.

Blah.

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